I was the graphic designer on all 44 episodes of Series 32 of Casualty, based at BBC Roath Lock in Cardiff. This was my first full series as the graphic designer on Casualty and it gave me the opportunity to develop my skills within the Art Department as well as to pursue new additions to my skillset, such as video games, interactives and motion graphics.
Series Designer: Owain Williams | Production Designers: Various
Tx Dates: 19 August 2017 – 4 August 2018
Episode 1 & 2
Production Designer: Garry Brown
Art Director: David Buck
The series opener for Casualty Series 32 was set in Northern France, so it was a good opportunity to design graphics for French Ambulances, police cars, number plates, beers, wine as well as generic medical graphics
Production Designer: William Bryce
Art Director: Phill Noall
For this episode of Casualty I created an Interactive Video Game using blender for 3d modelling, visual studio for C# and Unity as a game engine.
The Rage in Resus storyline was quite a big part of series 32 of Casualty. As well as creating mobile and desktop still user interfaces within photoshop I created animations in after effects and interactive graphics within animate, which were exported to a exe file and could be used by an actor on set.