Doctor Who Season 1

Worked as the Graphic Designer on the first season of the new Doctor Who era and the 60th Anniversary Specials, based at Bad Wolf Studios in Cardiff. Part of an expanded graphics team following the show’s transition from BBC to a co-production with Disney+. Designed a wide range of assets spanning 1960s period graphics, futuristic spaceship interfaces, motion graphics, and in-world screen content—helping to shape the visual language of the updated series.

Production Designer: Phil Sims
Supervising Art Director: Robyn Paiba
Set Decorator: Adrian Anscombe

Job Title: Graphic Designer

Tx Dates: 11th May 2024 – 8th July 2024

New Tardis Console Room

With the introduction of a new Doctor and a new season, I had the opportunity to design fresh graphic elements for the TARDIS interior, while updating legacy graphics that had been part of the series since 2005. Building on the show’s established visual history, I developed a cleaner, modernised version of the Gallifreyan language, and created new console elements, dial graphics, and screen user interfaces

Meep Spacecraft Interface Design

Working with the art department, set decoration and fabrication,  designing the layout for 20 control panels for the Meep Spacecraft. I worked with designer Phil Sims develop the Meep language, inspired by Morse code and Braille. I then applied this language across the panels, laying out the symbols, buttons and interface elements, as well as designing screen graphics for playback.

Panels were constructed in two parts, back area cut out of stainless steel and the front individual panels were cut from trufflyte sheets.

1960’s Period Graphics

Episode two was set in 1963, providing a unique opportunity to design an extensive range of authentic 1960s period graphics. These included newspapers, tax discs, car number plates, music magazines, and signage for EMI and the interior Abbey Road studios as it appeared in 1962.

Villengard: World-Building

Episode 3, “Boom”, is set on a war-torn planet in the far-flung future, providing an opportunity for extensive world-building around the fictional military entity Villengard. This involved designing the logo, developing custom typefaces, and establishing a broader military visual language for both set dressing and action elements. The work was applied across a range of formats, including vinyl stencils, cut metal components, on-screen graphics, and other elements.

Albion Political Campaign

The fourth episode featured a fictional political campaign for the party “Albion,” offering the chance to design an entire campaign visual identity. Created graphics for a campaign office and transformed Cardiff City Stadium into the Albion rally site. Designs included the Albion logo, campaign branding, posters, boards, large-format banners, foamex hanging signs, balloons, and a life-size cardboard cutout featuring Roger Ap Gwilliam’s face—bringing the fictional political event vividly to life on screen.

Action Props and Dressing Graphics

Motion Graphics, User Interfaces + Phone Graphics