Meep Spacecraft Interface Design
Working with the art department, set decoration and fabrication, designing the layout for 20 control panels for the Meep Spacecraft. I worked with designer Phil Sims develop the Meep language, inspired by Morse code and Braille. I then applied this language across the panels, laying out the symbols, buttons and interface elements, as well as designing screen graphics for playback.
Panels were constructed in two parts, back area cut out of stainless steel and the front individual panels were cut from trufflyte sheets.
1960’s Period Graphics
Episode two was set in 1963, providing a unique opportunity to design an extensive range of authentic 1960s period graphics. These included newspapers, tax discs, car number plates, music magazines, and signage for EMI and the interior Abbey Road studios as it appeared in 1962.
Villengard: World-Building
Episode 3, “Boom”, is set on a war-torn planet in the far-flung future, providing an opportunity for extensive world-building around the fictional military entity Villengard. This involved designing the logo, developing custom typefaces, and establishing a broader military visual language for both set dressing and action elements. The work was applied across a range of formats, including vinyl stencils, cut metal components, on-screen graphics, and other elements.

Albion Political Campaign
The fourth episode featured a fictional political campaign for the party “Albion,” offering the chance to design an entire campaign visual identity. Created graphics for a campaign office and transformed Cardiff City Stadium into the Albion rally site. Designs included the Albion logo, campaign branding, posters, boards, large-format banners, foamex hanging signs, balloons, and a life-size cardboard cutout featuring Roger Ap Gwilliam’s face—bringing the fictional political event vividly to life on screen.













































